Of the six factions (Life, Order, Death, Chaos, Nature, and Might), all but Might have a starting magic-using class and a starting non-magic class. Might, finding magic distasteful, has no default For all levels, the first four spells are basic, the next three are expert, the following three are master, and the final spell is the grandmaster spell. (Light Magic only has 2 expert spells and has 4 master spells) A. FIRE MAGIC 1. Torch Light 1 SP Use this to light up caves and hallways inside dungeons and temples. Your job is to find Aiffe’s Mandolin. It is buried in a location guarded by 9 oracles. 6 of these oracles, you can just use your stealth to visit. The problem is that 3 of these oracles – including two deep in enemy territory – are very well guarded and placement of the sentries blocks your access completely. Knights may never learn spells, nor may they ever learn (or need) the Meditation skill." The Knight is one of the starting classes in Might and Magic VI: The Mandate of Heaven. They are a pure fighting class, who can use all types of weapons and armor, but can't cast spells. Knights gain 4 hit points per level. My favorite Basic Hero Class, is, naturally, the Sorcerer. I guess my favorite Advanced class comes down to either the Warlock or the Witch King. The Witch King would certainly come in handy with the estates and mining skills, giving a fair amount of extra resources which would aid in Dragon production. There are two classes which require three skill specializations to attain; these are the Archmage and Witch King classes. The Archmage class is defined by specializing in three different Look inside for all Heroes 4 Charts you will ever need! Table of Contents. All charts are on the first page of the thread: Chart1: Spell immunities for illusions and elemental, undead and mechanical creatures. Chart2: Creature strength. Chart3: Experience points for killing units. Chart4: Wrong artifact descriptions. All magic determines the Archmage class. The Archmage's class ability gives him +20% to all spell effects. Assassin. Death Magic and Combat determine the Assassin class. The Assassin's class ability increases his speed and movement by 3. Barbarian. Combat skills determine Barbarian class. The Barbarian has no class ability. Bard. Vay Tiền Nhanh Ggads.

heroes of might and magic 4 classes